area

Vars | |
is_haunted | "Haunted" areas such as the morgue and chapel are easier to boo. Because flavor. |
---|---|
max_ambience_cooldown | Used to decide what the maximum time between ambience is |
min_ambience_cooldown | Used to decide what the minimum time between ambience is |
sound_environment | Used to decide what kind of reverb the area makes sound have |
Procs | |
ModifyFiredoors | Try to close all the firedoors in the area |
atmosalert | Generate an atmospheric alert for this area |
burglaralert | Raise a burglar alert for this area |
close_and_lock_door | Close and lock a door passed into this proc |
firealert | Generate a firealarm alert for this area |
firereset | Reset the firealarm alert for this area |
power_change | Called when the area power status changes |
poweralert | Generate a power alert for this area |
process | If 100 ticks has elapsed, toggle all the firedoors closed again |
set_fire_alarm_effect | Trigger the fire alarm visual affects in an area |
unset_fire_alarm_effects | unset the fire alarm visual affects in an area |
Var Details
is_haunted

"Haunted" areas such as the morgue and chapel are easier to boo. Because flavor.
max_ambience_cooldown

Used to decide what the maximum time between ambience is
min_ambience_cooldown

Used to decide what the minimum time between ambience is
sound_environment

Used to decide what kind of reverb the area makes sound have
Proc Details
ModifyFiredoors
Try to close all the firedoors in the area
atmosalert
Generate an atmospheric alert for this area
Sends to all ai players, alert consoles, drones and alarm monitor programs in the world
burglaralert
Raise a burglar alert for this area
Close and locks all doors in the area and alerts silicon mobs of a break in
Alarm auto resets after 600 ticks
close_and_lock_door
Close and lock a door passed into this proc
Does this need to exist on area? probably not
firealert
Generate a firealarm alert for this area
Sends to all ai players, alert consoles, drones and alarm monitor programs in the world
Also starts the area processing on SSobj
firereset
Reset the firealarm alert for this area
resets the alert sent to all ai players, alert consoles, drones and alarm monitor programs in the world
Also cycles the icons of all firealarms and deregisters the area from processing on SSOBJ
power_change
Called when the area power status changes
Updates the area icon, calls power change on all machines in the area, and sends the COMSIG_AREA_POWER_CHANGE
signal.
poweralert
Generate a power alert for this area
Sends to all ai players, alert consoles, drones and alarm monitor programs in the world
process
If 100 ticks has elapsed, toggle all the firedoors closed again
set_fire_alarm_effect
Trigger the fire alarm visual affects in an area
Updates the fire light on fire alarms in the area and sets all lights to emergency mode
unset_fire_alarm_effects
unset the fire alarm visual affects in an area