Paradise Station 13 - Modules - TypesVar Details - Proc Details

area

Vars

is_haunted"Haunted" areas such as the morgue and chapel are easier to boo. Because flavor.
max_ambience_cooldownUsed to decide what the maximum time between ambience is
min_ambience_cooldownUsed to decide what the minimum time between ambience is
sound_environmentUsed to decide what kind of reverb the area makes sound have

Procs

ModifyFiredoorsTry to close all the firedoors in the area
atmosalertGenerate an atmospheric alert for this area
burglaralertRaise a burglar alert for this area
close_and_lock_doorClose and lock a door passed into this proc
firealertGenerate a firealarm alert for this area
fireresetReset the firealarm alert for this area
power_changeCalled when the area power status changes
poweralertGenerate a power alert for this area
processIf 100 ticks has elapsed, toggle all the firedoors closed again
set_fire_alarm_effectTrigger the fire alarm visual affects in an area
unset_fire_alarm_effectsunset the fire alarm visual affects in an area

Var Details

is_haunted

"Haunted" areas such as the morgue and chapel are easier to boo. Because flavor.

max_ambience_cooldown

Used to decide what the maximum time between ambience is

min_ambience_cooldown

Used to decide what the minimum time between ambience is

sound_environment

Used to decide what kind of reverb the area makes sound have

Proc Details

ModifyFiredoors

Try to close all the firedoors in the area

atmosalert

Generate an atmospheric alert for this area

Sends to all ai players, alert consoles, drones and alarm monitor programs in the world

burglaralert

Raise a burglar alert for this area

Close and locks all doors in the area and alerts silicon mobs of a break in

Alarm auto resets after 600 ticks

close_and_lock_door

Close and lock a door passed into this proc

Does this need to exist on area? probably not

firealert

Generate a firealarm alert for this area

Sends to all ai players, alert consoles, drones and alarm monitor programs in the world

Also starts the area processing on SSobj

firereset

Reset the firealarm alert for this area

resets the alert sent to all ai players, alert consoles, drones and alarm monitor programs in the world

Also cycles the icons of all firealarms and deregisters the area from processing on SSOBJ

power_change

Called when the area power status changes

Updates the area icon, calls power change on all machines in the area, and sends the COMSIG_AREA_POWER_CHANGE signal.

poweralert

Generate a power alert for this area

Sends to all ai players, alert consoles, drones and alarm monitor programs in the world

process

If 100 ticks has elapsed, toggle all the firedoors closed again

set_fire_alarm_effect

Trigger the fire alarm visual affects in an area

Updates the fire light on fire alarms in the area and sets all lights to emergency mode

unset_fire_alarm_effects

unset the fire alarm visual affects in an area

Updates the fire light on fire alarms in the area and sets all lights to emergency mode