client
Vars | |
ViewMods | Was used to handle view modifications. Now only used for a mecha module. Please just edit the string in the future |
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ViewModsActive | Stores the viewmod we set using this system. Only used for a mecha module |
ViewPreferedIconSize | Stores the icon size we use for skins. As the server has control freak enabled, this is always static |
active_keybindings | The client's active keybindings, depending on their active mob. |
admin_music_volume | Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT Admin music volume, from 0 to 1. |
byondacc_age | Days since the client's BYOND account was created |
byondacc_date | Date the client registered their BYOND account on |
click_intercept_time | Time when the click was intercepted |
completed_asset_jobs | List of all completed blocking send jobs awaiting acknowledgement by send_asset |
connection_time | world.time they connected |
cui_entries | List of the clients CUIs |
description_holders | Persistent storage for the flavour text of examined atoms. |
drag_details | The params we passed at the start of the drag, in list form |
drag_start | When we started the currently active drag |
fullscreen | The current fullscreen state for /client/toggle_fullscreen() |
input_data | Input datum, what the client is pressing. |
jbh | The client's job ban holder |
last_asset_job | The ID of the last asset job |
last_completed_asset_job | The ID of the last asset job that was properly finished |
last_discord_pm_time | Last world.time that a PM was send to discord by a player |
last_parallax_shift | Stored world.tim of the last parallax update. Used to make sure parallax isn't updated too often |
m5_uid_cache | Cache of MD5'd UIDs. This is to stop clients from poking at object UIDs and being exploity with them |
macro_sets | Basically a local variable on a client datum. Used when setting macros and nowhere else |
mouseParams | Used in MouseDrag to preserve the original mouse click parameters |
mouse_down_icon | Used to make a special mouse cursor, this one for mouse up icon |
mouse_location_UID | Used in MouseDrag to preserve the last mouse-entered location. |
mouse_object_UID | Used in MouseDrag to preserve the last mouse-entered object. |
mouse_override_icon | Used to override the mouse cursor so it doesnt get reset |
mouse_up_icon | Used to make a special mouse cursor, this one for mouse up icon |
moused_over | The client's currently moused over datum, limited to movable and stored as UID |
movement_kb_dirs | The client's movement keybindings to directions, which work regardless of modifiers. |
movingmob | Used with parallax to update the parallax offsets when the subsystem fires. Compared to the clients Eye variable |
next_mouse_macro_warning | Used to throw an admin warning if someone used a mouse macro. Also stores the world time so we can send funny noises to them |
obj_window | Our object window datum. It stores info about and handles behavior for the object tab |
pai_save | Client's pAI save |
panel_tabs | list of all tabs |
parallax_animate_timer | Handles how parallax loops in situations like shuttles leaving. Stores the timer that handles that |
parallax_layers | List of parallax layers a client is viewing. Accessed when paralax is updated |
parallax_layers_cached | A cached list of available parallax layers. This may potentially be changeable to a static variable. Updated upon changing parallax prefs |
parallax_layers_max | The amount of parallax layers that will exist on your screen. Affected by the parallax preference |
parallax_movedir | The direction parallax will be moved it. References parallax_move_direction on areas |
parallax_static_layers_tail | Added to parallax layers when parallax settings are changed |
parallax_throttle | Deciseconds of added delay to parallax by client preferences |
parent_type | Client is casted to /datum so that we're able to use datum variables, search for clients through datums, and not need to duplicate code for GCing |
previous_turf | Used with parallax to grab the offset needed. Uses the X and Y coords of the turf stored here |
received_discord_pm | Last world/time that a PM was sent to the player by an admin |
recent_examines | A lazy list of atoms we've examined in the last RECENT_EXAMINE_MAX_WINDOW (default 2) seconds, so that we will call /atom/proc/examine_more instead of [/atom/proc/examine] on them when examining A lazy list of atoms we've examined in the last RECENT_EXAMINE_MAX_WINDOW (default 2) seconds, so that we will call /atom/proc/examine_more instead of [/atom/proc/examine] on them when examining |
screen_maps | Used with the camera console to clear out the screen objects it adds to the client when the console is deleted |
seen_messages | Messages currently seen by this client |
selected_target | Autoclick list of two elements, first being the clicked thing, second being the parameters. |
sent_assets | List of all asset filenames sent to this client by the asset cache, along with their assoicated md5s |
show_verb_panel | hides the byond verb panel as we use our own custom version |
spell_tabs | list of tabs containing spells and abilities |
stat_panel | Stat panel window declaration, we don't usually allow this but tgui windows/panels are exceptions |
stat_tab | our current tab |
tgui_cache_reloaded | global |
tgui_panel | Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT |
tgui_say | Assigned say modal of the client |
tgui_windows | global |
topiclimiter | Used for limiting the rate of topic sends by the client to avoid abuse |
tos_consent | Has the client accepted the TOS about data collection and other stuff |
version_blocked | If true, client cannot ready up, late join, or observe. Used for players with EXTREMELY old byond versions. |
watchlisted | Is the client watchlisted |
Procs | |
Process_Grab | Process_Grab() Called by client/Move() Checks to see if you are being grabbed and if so attemps to break it |
Process_Incorpmove | Process_Incorpmove Called by client/Move() Allows mobs to run though walls |
_Topic | dumb workaround because byond doesnt seem to recognize the Topic() typepath for /datum/proc/Topic() from the client Topic, so we cant queue it without this |
admin_observe | Allow an admin to observe someone. mentors are allowed to use this verb while living, but with some stipulations: if they attempt to do anything that would stop their orbit, they will immediately be returned to their body. |
admin_observe_target | targeted form of admin_observe: this should only appear in the right-click menu. |
asset_cache_confirm_arrival | Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]" |
asset_cache_preload_data | Process asset cache client topic calls for "asset_cache_preload_data=[HTML+JSON_STRING] |
asset_cache_update_json | Updates the client side stored json file used to keep track of what assets the client has between restarts/reconnects. |
browse_queue_flush | Blocks until all currently sending browse and browse_rs assets have been sent. Due to byond limitations, this proc will sleep for 1 client round trip even if the client has no pending asset sends. This proc will return an untrue value if it had to return before confirming the send, such as timeout or the client going away. |
clear_all_maps | Clears all the maps of registered screen objects. |
clear_map | Clears the map of registered screen objects. |
close_popup | Closes a popup. |
create_popup | Creates a popup window with a basic map element in it, without any further initialization. |
display_job_bans | Lists all active jobbans for src client |
fix_tgui_panel | tgui panel / chat troubleshooting verb |
get_byond_account_date | Sets the clients BYOND date up properly |
handle_popup_close | When the popup closes in any way (player or proc call) it calls this. |
init_verbs | Compiles a full list of verbs and sends it to the browser |
maxview | Returns the biggest number from client.view so we can do easier maths |
on_stat_panel_message | Handles incoming messages from the stat-panel TGUI. |
register_map_obj | Registers screen obj with the client, which makes it visible on the assigned map, and becomes a part of the assigned map's lifecycle. |
retrieve_byondacc_data | Retrieves the BYOND accounts data from the BYOND servers |
set_macros | This proc sets the built in BYOND macros for keypresses to pass inputs on to the rebindable input system or the legacy system If you plan on ripping out the legacy system, see the set_macros() proc at the following commit: https://github.com/S34NW/Paradise/commit/83a0a0b0c633807cc5a88a630f623cec24e16027 |
setup_popup | Create the popup, and get it ready for generic use by giving it a background. |
tgui_say_create_open_command | Creates a JSON encoded message to open TGUI say modals properly. |
timer_log | Opens a log of timers |
toggle_fullscreen | Handles fullscreen on the client. |
uiclose | verb |
uid_log | Opens a log of UIDs |
Var Details
ViewMods
Was used to handle view modifications. Now only used for a mecha module. Please just edit the string in the future
ViewModsActive
Stores the viewmod we set using this system. Only used for a mecha module
ViewPreferedIconSize
Stores the icon size we use for skins. As the server has control freak enabled, this is always static
active_keybindings
The client's active keybindings, depending on their active mob.
admin_music_volume
Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT Admin music volume, from 0 to 1.
byondacc_age
Days since the client's BYOND account was created
byondacc_date
Date the client registered their BYOND account on
click_intercept_time
Time when the click was intercepted
completed_asset_jobs
List of all completed blocking send jobs awaiting acknowledgement by send_asset
connection_time
world.time they connected
cui_entries
List of the clients CUIs
description_holders
Persistent storage for the flavour text of examined atoms.
drag_details
The params we passed at the start of the drag, in list form
drag_start
When we started the currently active drag
fullscreen
The current fullscreen state for /client/toggle_fullscreen()
input_data
Input datum, what the client is pressing.
jbh
The client's job ban holder
last_asset_job
The ID of the last asset job
last_completed_asset_job
The ID of the last asset job that was properly finished
last_discord_pm_time
Last world.time that a PM was send to discord by a player
last_parallax_shift
Stored world.tim of the last parallax update. Used to make sure parallax isn't updated too often
m5_uid_cache
Cache of MD5'd UIDs. This is to stop clients from poking at object UIDs and being exploity with them
macro_sets
Basically a local variable on a client datum. Used when setting macros and nowhere else
mouseParams
Used in MouseDrag to preserve the original mouse click parameters
mouse_down_icon
Used to make a special mouse cursor, this one for mouse up icon
mouse_location_UID
Used in MouseDrag to preserve the last mouse-entered location.
mouse_object_UID
Used in MouseDrag to preserve the last mouse-entered object.
mouse_override_icon
Used to override the mouse cursor so it doesnt get reset
mouse_up_icon
Used to make a special mouse cursor, this one for mouse up icon
moused_over
The client's currently moused over datum, limited to movable and stored as UID
movement_kb_dirs
The client's movement keybindings to directions, which work regardless of modifiers.
movingmob
Used with parallax to update the parallax offsets when the subsystem fires. Compared to the clients Eye variable
next_mouse_macro_warning
Used to throw an admin warning if someone used a mouse macro. Also stores the world time so we can send funny noises to them
obj_window
Our object window datum. It stores info about and handles behavior for the object tab
pai_save
Client's pAI save
panel_tabs
list of all tabs
parallax_animate_timer
Handles how parallax loops in situations like shuttles leaving. Stores the timer that handles that
parallax_layers
List of parallax layers a client is viewing. Accessed when paralax is updated
parallax_layers_cached
A cached list of available parallax layers. This may potentially be changeable to a static variable. Updated upon changing parallax prefs
parallax_layers_max
The amount of parallax layers that will exist on your screen. Affected by the parallax preference
parallax_movedir
The direction parallax will be moved it. References parallax_move_direction on areas
parallax_static_layers_tail
Added to parallax layers when parallax settings are changed
parallax_throttle
Deciseconds of added delay to parallax by client preferences
parent_type
Client is casted to /datum so that we're able to use datum variables, search for clients through datums, and not need to duplicate code for GCing
previous_turf
Used with parallax to grab the offset needed. Uses the X and Y coords of the turf stored here
received_discord_pm
Last world/time that a PM was sent to the player by an admin
recent_examines
A lazy list of atoms we've examined in the last RECENT_EXAMINE_MAX_WINDOW (default 2) seconds, so that we will call /atom/proc/examine_more instead of [/atom/proc/examine] on them when examining A lazy list of atoms we've examined in the last RECENT_EXAMINE_MAX_WINDOW (default 2) seconds, so that we will call /atom/proc/examine_more instead of [/atom/proc/examine] on them when examining
screen_maps
Used with the camera console to clear out the screen objects it adds to the client when the console is deleted
seen_messages
Messages currently seen by this client
selected_target
Autoclick list of two elements, first being the clicked thing, second being the parameters.
sent_assets
List of all asset filenames sent to this client by the asset cache, along with their assoicated md5s
show_verb_panel
hides the byond verb panel as we use our own custom version
spell_tabs
list of tabs containing spells and abilities
stat_panel
Stat panel window declaration, we don't usually allow this but tgui windows/panels are exceptions
stat_tab
our current tab
tgui_cache_reloaded
global
TRUE if cache was reloaded by tgui dev server at least once.
tgui_panel
Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT
tgui_say
Assigned say modal of the client
tgui_windows
global
Tracks open windows for a user.
topiclimiter
Used for limiting the rate of topic sends by the client to avoid abuse
tos_consent
Has the client accepted the TOS about data collection and other stuff
version_blocked
If true, client cannot ready up, late join, or observe. Used for players with EXTREMELY old byond versions.
watchlisted
Is the client watchlisted
Proc Details
Process_Grab
Process_Grab() Called by client/Move() Checks to see if you are being grabbed and if so attemps to break it
Process_Incorpmove
Process_Incorpmove Called by client/Move() Allows mobs to run though walls
_Topic
dumb workaround because byond doesnt seem to recognize the Topic() typepath for /datum/proc/Topic() from the client Topic, so we cant queue it without this
admin_observe
Allow an admin to observe someone. mentors are allowed to use this verb while living, but with some stipulations: if they attempt to do anything that would stop their orbit, they will immediately be returned to their body.
admin_observe_target
targeted form of admin_observe: this should only appear in the right-click menu.
asset_cache_confirm_arrival
Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]"
asset_cache_preload_data
Process asset cache client topic calls for "asset_cache_preload_data=[HTML+JSON_STRING]
asset_cache_update_json
Updates the client side stored json file used to keep track of what assets the client has between restarts/reconnects.
browse_queue_flush
Blocks until all currently sending browse and browse_rs assets have been sent. Due to byond limitations, this proc will sleep for 1 client round trip even if the client has no pending asset sends. This proc will return an untrue value if it had to return before confirming the send, such as timeout or the client going away.
clear_all_maps
Clears all the maps of registered screen objects.
clear_map
Clears the map of registered screen objects.
Not really needed most of the time, as the client's screen list gets reset on relog. any of the buttons are going to get caught by garbage collection anyway. they're effectively qdel'd.
close_popup
Closes a popup.
create_popup
Creates a popup window with a basic map element in it, without any further initialization.
Ratio is how many pixels by how many pixels (keep it simple).
Returns a map name.
display_job_bans
Lists all active jobbans for src client
from_client_connection - If true, user will not receive any info in chat if they have no job bans, used when a player loads into to the lobby.
fix_tgui_panel
tgui panel / chat troubleshooting verb
get_byond_account_date
Sets the clients BYOND date up properly
If the client does not have a saved BYOND account creation date, retrieve it from the website If they do have a saved date, use that from the DB, because this value will never change Arguments:
- notify - Do we notify admins of this new accounts date
handle_popup_close
When the popup closes in any way (player or proc call) it calls this.
init_verbs
Compiles a full list of verbs and sends it to the browser
maxview
Returns the biggest number from client.view so we can do easier maths
on_stat_panel_message
Handles incoming messages from the stat-panel TGUI.
register_map_obj
Registers screen obj with the client, which makes it visible on the assigned map, and becomes a part of the assigned map's lifecycle.
retrieve_byondacc_data
Retrieves the BYOND accounts data from the BYOND servers
Makes a web request to byond.com to retrieve the details for the BYOND account associated with the clients ckey. Returns the data in a parsed, associative list
set_macros
This proc sets the built in BYOND macros for keypresses to pass inputs on to the rebindable input system or the legacy system If you plan on ripping out the legacy system, see the set_macros() proc at the following commit: https://github.com/S34NW/Paradise/commit/83a0a0b0c633807cc5a88a630f623cec24e16027
setup_popup
Create the popup, and get it ready for generic use by giving it a background.
Width and height are multiplied by 64 by default.
tgui_say_create_open_command
Creates a JSON encoded message to open TGUI say modals properly.
Arguments: channel - The channel to open the modal in. Returns: string - A JSON encoded message to open the modal.
timer_log
Opens a log of timers
In-round ability to view what has created a timer, and how many times a timer for that path has been created
toggle_fullscreen
Handles fullscreen on the client.
uiclose
verb
Called by UIs when they are closed. Must be a verb so winset() can call it.
required uiref ref The UI that was closed.
uid_log
Opens a log of UIDs
In-round ability to view what has created a UID, and how many times a UID for that path has been declared